My immediate thought upon playing the game is that it feels really smooth. I can only hope that attention continues to be given as the story progresses.Īfter all the introductions, we begin playing as Mario and travelling through the opening areas, learning about the battle system. Named Mallow and Geno, they’re the first two party members you’ll recruit, and both their stories are well-fleshed out. But one aspect of the plot I like the most is that a lot of the spotlight is on two brand-new characters who, for some reason, have never appeared in games after this. Creating a larger threat in the Smithy Gang is a nice spin on the traditional formula. It’s a bizarre story because of how much bigger it feels compared to other Mario games. Thus, Mario must begin his journey to save the world again, but this time from a group of sentient weapons calling themselves the Smithy Gang. Mario, Peach and Bowser are thrown in opposing directions. A giant sentient sword plunges into the castle from the sky, destroying the Star Road and shattering pieces throughout the world. But in a bit of a twist for Mario, we begin our journey at the doors to Bowser’s Castle. ![]() Princess Peach is kidnapped by Bowser and taken to his castle. The game opens with a cutscene that I remember all too well. I’ve played the first three or so hours of the new Super Mario RPG remake, and I’m annoyed that I slept on it for so long. What’s not appealing about that? The game has forever eluded me, but with the Switch remake due out this month, I suspect many will be able to finally give it a proper shot. A Square-developed RPG set in the world of Mario around the time that Square was arguably at the top of its game. I don’t have a lot of nostalgia for it, but I don’t know why I never bothered to finish it, it’s totally within my wheelhouse. I have many memories of playing the opening hour or so before quickly dropping it in favour of something else. ![]() If we’re all being honest here, I’ve never played Super Mario RPG properly.
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